![]() Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: In addition, if the Monster's Armor grants a Damage Resistance, the weapon deals +1d4 damage of that type, (or types!) and it deals +2d4 for damage immunities!ĮDIT: an example in case what i said was too ramble-y Say you wanted to make a Masterwork GS out of Rathalos parts, ok cool, you get the parts and money together and the smith makes your rathalos GS, this sword has +2 to attack rolls, and deals 2d4 Fire and 2d4 Poison damage on a hit, might be slightly overpowered but i'm still working on it.Your IP address has been temporarily blocked due to a large number of HTTP requests. Honed weapons gain a Bonus to damage rolls (again about the same as the AC bonus from that monster's armor) Masterwork weapons gain a Bonus to attack rolls made with the weapon (about equal to the AC bonus of each type of monster) You can make a weapon out of the remains of monsters (no need to capture or bring a fresh corpse) but crafting weapons gives the weapon one of two properties: Honed or Masterwork I'm not sure on the balancing on any of this, so someone with a better head for numbers should probably correct me, but I think this would make the game a lot better.Īctually i have been working on making rules for making weapons out of monster parts, its only a WIP right now but it works as such: The same sort of bonuses and changes can be made, with slight bonuses to attack and damage based on the rarity of the monsters, and bonus effects, such as being able to do elemental damage. You bring up how a smith can make Monster variants of armor, but they should be able to make monster variants of weapons too. The other thing I want to bring up is weapon upgrades. You can also do a pheremone shot, and THAT lasts for one turn, but if you shoot your kinsect the next turn the enemy has a disadvantage on the save. ![]() I suggest that the buffs can last for longer, say 5 turns or so, and you can get two buffs at a time the tradeoff being that you only get the buff if your kinsect actually hits the target, to represent you simply missing. I realize you have to balance things, but you're basically sacrificing your attack on your turn to potentially damage the monster less and get a buff that only lasts for one turn. Most seem pretty balanced, but the Insect Glaive raises a couple of questions. Now, let me bring up a few issues I have with the weapons. Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You. I was working on 1 of my own, but it had so many changes it might as well have been its own game.
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